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Nejlepší hry
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Nejlepsi hry.iso
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sea of chaos
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sea_install.msi
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_15C39AAA7726369D39812BD40F01CF6A
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_6EDEB85DE24C455FA18112F223168F25
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2005-03-18
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6KB
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268 lines
xof 0303txt 0032
template FVFData {
<b6e70a0e-8ef9-4e83-94ad-ecc8b0c04897>
DWORD dwFVF;
DWORD nDWords;
array DWORD data[nDWords];
}
template EffectInstance {
<e331f7e4-0559-4cc2-8e99-1cec1657928f>
STRING EffectFilename;
[...]
}
template EffectParamFloats {
<3014b9a0-62f5-478c-9b86-e4ac9f4e418b>
STRING ParamName;
DWORD nFloats;
array FLOAT Floats[nFloats];
}
template EffectParamString {
<1dbc4c88-94c1-46ee-9076-2c28818c9481>
STRING ParamName;
STRING Value;
}
template EffectParamDWord {
<e13963bc-ae51-4c5d-b00f-cfa3a9d97ce5>
STRING ParamName;
DWORD Value;
}
Material PDX01_-_Default {
1.000000;1.000000;1.000000;1.000000;;
3.200000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"metaldull0.png";
}
}
Frame Cylinder01 {
FrameTransformMatrix {
0.715986,0.000000,0.000000,0.000000,-0.000000,0.715986,-0.000000,0.000000,0.000000,-0.000000,1.083517,0.000000,-3.291669,0.252079,-5.909037,1.000000;;
}
Frame {
FrameTransformMatrix {
1.000000,0.000000,-0.000000,0.000000,-0.000000,1.000000,0.000000,0.000000,0.000000,-0.000000,1.000000,0.000000,-0.000000,0.000000,-0.000000,1.000000;;
}
Mesh {
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22.273560;0.339521;55.417610;,
6.882908;-20.843895;55.417610;,
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5.902754;18.506317;57.983696;,
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25.570019;0.339520;5.504589;,
7.901575;24.658051;5.504589;,
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-24.121607;-17.185852;8.939614;,
-18.019690;-12.752548;55.417610;;
36;
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3;6,0,5;,
3;1,7,2;,
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3;4,5,0;,
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3;17,16,18;,
3;12,14,13;,
3;11,14,12;,
3;10,14,11;,
3;5,11,6;,
3;11,5,10;,
3;6,12,7;,
3;12,6,11;,
3;21,13,8;,
3;13,21,12;,
3;8,14,9;,
3;14,8,13;,
3;9,10,5;,
3;10,9,14;,
3;1,16,0;,
3;16,1,15;,
3;0,17,4;,
3;17,0,16;,
3;4,18,3;,
3;18,4,17;,
3;3,19,20;,
3;19,3,18;,
3;2,15,1;,
3;15,2,19;;
MeshNormals {
36;
0.987087;-0.000000;0.160183;,
0.305027;-0.938776;0.160183;,
0.305027;-0.938776;0.160183;,
0.987087;-0.000000;0.160183;,
-0.798570;-0.580195;0.160183;,
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-0.798570;0.580195;0.160183;,
-0.798570;0.580195;0.160183;,
0.305027;0.938776;0.160183;,
0.305027;0.938776;0.160183;,
-0.000000;-0.000000;-1.000000;,
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-0.000000;0.000000;-1.000000;,
-0.000000;-0.000000;-1.000000;,
0.000000;-0.000000;-1.000000;,
0.000000;0.000000;1.000000;,
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0.572061;-0.415627;0.707107;,
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-0.218508;-0.672499;0.707107;,
-0.707107;0.000000;0.707106;,
-0.707107;0.000000;0.707106;,
-0.218508;0.672498;0.707107;,
-0.218508;0.672499;0.707106;,
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0.572061;0.415627;0.707107;,
0.572061;-0.415627;-0.707107;,
0.572062;-0.415627;-0.707107;,
0.572061;0.415627;-0.707107;,
0.572061;0.415627;-0.707107;,
-0.218508;0.672499;-0.707107;,
-0.218508;0.672498;-0.707107;,
-0.707107;0.000000;-0.707107;,
-0.707107;0.000000;-0.707107;,
-0.218508;-0.672499;-0.707107;,
-0.218508;-0.672498;-0.707107;;
36;
3;0,1,2;,
3;1,0,3;,
3;2,4,5;,
3;4,2,1;,
3;5,6,7;,
3;6,5,4;,
3;7,8,9;,
3;8,7,6;,
3;9,3,0;,
3;3,9,8;,
3;10,11,12;,
3;13,11,10;,
3;14,11,13;,
3;15,15,15;,
3;15,15,15;,
3;15,15,15;,
3;16,16,16;,
3;17,17,17;,
3;18,18,18;,
3;19,19,19;,
3;20,20,20;,
3;21,21,21;,
3;22,22,22;,
3;23,23,23;,
3;24,24,24;,
3;25,25,25;,
3;26,26,26;,
3;27,27,27;,
3;28,28,28;,
3;29,29,29;,
3;30,30,30;,
3;31,31,31;,
3;32,32,32;,
3;33,33,33;,
3;34,34,34;,
3;35,35,35;;
}
MeshMaterialList {
1;
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{ PDX01_-_Default }
}
MeshTextureCoords {
22;
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0.950000;1.000000;,
1.150000;1.000000;,
0.350000;1.000000;,
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1.150000;0.000000;,
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0.500000;0.000000;,
0.024472;0.345492;,
0.206107;0.904509;,
0.793893;0.904508;,
0.975528;0.345491;,
0.024472;0.345492;,
0.500000;0.000000;,
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0.793893;0.904508;,
0.206107;0.904509;,
0.150000;1.000000;,
0.150000;0.000000;;
}
}
}
}